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Interactive TV
PlayDay Games
2008
Art Direction
Design Strategy
User Interface Design
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Initial concepts and design for an interactive TV gaming experience. The
client knew they wanted to bring a gaming service to the TV but was unsure
of how to make it's advertising model come to life.
Through a series of strategy sessions it became obvious that the client
needed to produce standard TV programing at the same time they provided
interactive games. This helped move viewers from a passive state into
an active state while also allowing the benefits of the traditional ad
buy.
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